Havana Cathedrals Materials | Assassin's Creed Black Flag : Resynced

I had the opportunity to work on the cathedral materials for Havana. My main responsibility was setting up the vertex painting workflow by creating two seamlessly blending materials, allowing for natural transitions and greater environmental variation.

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► Bordeaux Texture Team :
Vadim Tougeron, Camille Arnoux, Julien Delannoy

► Singapour Texture Team :
Monica Marshellina, Russell Chua, Zhi Hong Ong

► India Texture Team :
Salil Harchekar

► Chengdu Texture Team :
Ye Hang

► Philippines Texture Team :
Christopher Palo, Dan Joseph Abordo

Basilica Stone Walls

Basilica Stone Walls

Layer 1

Layer 1

Layer 2

Layer 2

Vertex Paint example

Vertex Paint example

Basilica Walls Blending

Basilica Walls Blending

Cathedral Front Stone Floors

Cathedral Front Stone Floors

Layer 1

Layer 1

Layer 2

Layer 2

Vertex Paint example

Vertex Paint example

Cathedral Front Floor blending

Cathedral Front Floor blending

Cathedral Terracotta Dome

Cathedral Terracotta Dome

Layer 1

Layer 1

Layer 2

Layer 2

Vertex Paint example

Vertex Paint example

Cathedral Dome blending

Cathedral Dome blending