A full procedural sea side I made on designer.
I didn't show it in my render, but almost all the substance is procedural (Water's color, number of shells, sea star, etc...).
I really appreciated working on this project, especially for the sea star and in albedo making.
I used bunch of different nodes. so it permitted me to become much more fluid on the soft.
If you have any advice or feedback, feel free to comment.
Thank you and I hope you'll like it ! :)