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Assassin's Creed Mirage - Burnt House Grass Texture

I was in charge of the texturing for the burnt grass in collaboration with Axel Suzanne to improve the visual of the Burnt House.
Most of my job on the game was in the Object Bank team by doing debug on assets but some texture tasks came to me.
I want to thanks all the teams involved in the World Art, from differents studios, they made an amazing job.