Eshima Rock | Assassin's Creed Shadows : Claws of Awaji

I had the privilege of being the primary owner of the Eshima Rock asset for Assassin's Creed Shadows : Claws of Awaji , overseeing the full process from early research and development through to the final in-game look.

A special thanks goes to Aurélien Le Mangouero, who handled the high-resolution photogrammetry scan of the front face.

https://www.artstation.com/aurelienlm

Building on that foundation, I sculpted the entire back of the rock by hand to ensure it matched reality as closely as possible and felt consistent with the scanned areas.

Beyond modelling, I invested significant time into creating and refining complex masking setups, as well as tweaking and optimising the shader. The main goal was to stay true to the real-world references.

I was also in charge of the whole navigation on the asset, which was a big challenge.
Amancio De Almeida was in charge of the LA of the trail

https://www.artstation.com/amancio

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Bordeaux Art Team :
►Art Director :
Salomé Strappazzon
►Art Leads :
Benjamin Chavigner
►Texture :
Camille Arnoux, Vadim Tougeron, Julien Delannoy
►Lighting :
Océane Leflon, Pierre Espaignet, Clement Lebrun, Lucie Lavergne, Suzanne Dang
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Steeven Coutant, Felix Chamerois, Alexia Moleon
►Level Art :
Frederic Braud, Clement Borja, Amancio De Almeida, Cristel Mrowka, Helene Oger, Nathanael Millet, Sottheavid Chhuon, Thomas Lartigue, Arthur Devy
► Object Bank:
Anthony Bonnet, Eulalie Prats, Sylvain Antoine

Québec Art Team :
► Object Bank:
Julien Manon, Justin Vaillantcourt
►Lighting :
Chang Cheng, Song Jian Cheng

Eshima Trail Reveal

Custom Mask

Custom Mask

Global Normal

Global Normal